Thursday, 23 October 2014
Dead Space 2 first play through impressions
I beat this game a few days ago and have put off writing about it for a bit just because I really wanted to let the game sink in and help me figure out where my final standing was on it. It felt like a good game, more polished than the previous one but for some reason something just didn't quite feel right and made me feel like there was an issue I had that I couldn't figure out what it was.
Controls
It was nice of them to switch the reload to square which is the norm with basically all shooters so it did take a couple minutes to get use to going straight from the first game to this one but in the end it was nice. Being able to heal by just pushing a button compared to going into the menu was a bit of a let down since you could much easier heal mid battle where as before it was a risk and more intense trying to bring up the menu while dodging. The melee mechanics seemed greatly improved, they didn't feel so clunky and slow and felt like you could actually use them at times, but I guess they had to improve the stomp if they honestly wanted you to stomp each and every body for your loot.
Monday, 13 October 2014
Dead Space 1 first play through impressions
I went into this game with rather unsure expectations. I had high hopes for F.E.A.R. 3 and was worried that this game was going to let me down. Turns out I was completely wrong.
This is probably the first 'survival horror' game I've played and beaten on my own. I've always had a bit of a fear when it comes to horror games but generally have no problem battling it out with a partner in some sort of co-op game. I really had no idea what to expect so I played the game on medium but may go back one day to battle it out in impossible, mostly because this ties into my only flaw I personally had with the game. I just found it to be a little too easy. Of course without knowing how hard the other higher difficulties are personally I'm not going to give that flaw much weight, but for now, that was really the only problem I had with the game.
Controls
Don't think I had any problems when it came to the controls. The one thing I did notice though was that I seemed to have problems at times rotating my cutter from the horizontal to vertical or vice versa. Nothing major but it was sometimes annoying in the heat of battle trying to adjust my shot and it just didn't seem to want to at times.
Thursday, 2 October 2014
Resident Evil 6 first play through impressions
Me and my friend went into this game with a very hesitant feeling just based off of peoples opinions and word of the game. Seeing as how we had played through Resident Evil 5 and found it to be an okay game we picked this one up for $5. I have to say we were both surprised, not only because we found it undeserving of all the hate, but just that it was really a fairly good game.
Controls
I felt like the controls were pretty well done, although there was a bit of problems I had. Firstly I found the cover system to be pretty terrible, we both had troubles with accidentally putting ourselves in cover when we didn't mean to or sticking to a wall when we just wanted to look around a corner but it wasn't so bad that it ruined the game. Other than that I feel like everything was pretty good. I enjoyed the dodge mechanics with either the rolls, slide, counter attack or being able to jump onto your back and attack from the ground. The small "communication" controls were a little silly and not necessary but I guess if you're like us, you just don't use them other than for spamming the thumbs up at your partners face.
Wednesday, 1 October 2014
F.E.A.R. 3 first play through impressions
Just as a disclaimer, I went into this game completely blind of what to expect, never played the first 2, was playing it for the co-op so didn't really touch the multiplayer modes and we played it on the medium difficulty.
Going into this game I really didn't know what to expect. I had heard the series be praised and just based on the name alone I expected a pretty dark horror. What we got instead was pretty far from that in my opinion, although it wasn't a bad game in the end.
This time around my teammate was my very lovely girlfriend and we decided to go with this game as her introduction and learning of shooter games. I actually didn't know that the 2 characters played differently, one (me) being a more typical shooter playstyle while player 2 had the psychic and psychotic powers to play with. In the end I think it worked out well being that 2nd player's playstyle was an easier one with not having to deal with reloading, recoil and crosshair spread.
Hunted: The Demon's Forge first impressions
Before I get started, just know that this is some very early first impressions in that this is only after the first chapter of 5 (about 2 hours of gameplay) and from a couch co-op perspective so my opinion is prone to change once we finish the game.
Right off the bat, we usually meet up at my friends house to do our couch co-op plays so we did that as usual, popped in the game and updated his PS3 and got ready. Well after about 10 attempts, each resulting in a disk read error we gave up. Although we did buy the game used, the disk itself looked perfectly fine and we tried cleaning the disk and his PS3 before giving up. My friend went and exchanged the game for another copy the next day and so we met up again and had the same results. No idea why this was happening, he has a top loader so we thought just in case to bring my PS3 which is an older slim build and the game worked fine.