Wednesday 30 April 2014

The Big Bad Guide to Stamina Recovery


**Edit added on Nov.2nd 2015**

Welcome to my guide on stamina recovery. I've been studying and testing a lot about it for a while now and figured I had gotten as much info as I can think of and can finally compose it into one big guide.

First off, stamina recovery comes down to 3 factors. Base stamina recovery, equipment load and bonus stamina recovery. There is 3 different forms of bonus stamina recovery as well, the consumable item Green Blossom, the Chloranthy Ring +0/1/2 and 3 different shields. (Shield of the Insolent, Blossom Kite Shield and Slumbering Dragon shield.)



Originally I thought that the shields and ring did not stack together but thankfully a lot of people called me out on that and I went back to retest and found out they in fact do stack, everything actually stacks.

Throughout all of this, keep in mind that it's difficult to be 100% accurate so in all my results, there is a possible 1 stamina per second error (if I write 52.6 stamina it could be 51.6 or 53.6) or 1% faster recovery error.

Base Stamina recovery speed appears to be 52.6 stamina per second. (0% Equipment load)

Equipment Load

By increasing the equipment load by 10% increments these are the results compared to 0%.

00% equipment load:       -0% stamina recovery ~52.6 Stamina per second
10% equipment load:       -2% stamina recovery ~51.6 Stamina per second
20% equipment load:       -5% stamina recovery ~49.9 Stamina per second
30% equipment load:    -10%  stamina recovery ~47.6 Stamina per second
40% equipment load:    -15%  stamina recovery ~44.7 Stamina per second
50% equipment load:    -20%  stamina recovery ~42.1 Stamina per second ** these 2 might be off
60% equipment load:    -30%  stamina recovery ~36.8 Stamina per second **
70% equipment load:    -35%  stamina recovery ~34.1 Stamina per second
80% equipment load:    -40%  stamina recovery ~31.6 Stamina per second
90% equipment load:    -45%  stamina recovery ~29.1 Stamina per second
100% equipment load:   -50% stamina recovery ~26.3 Stamina per second
110% equipment load:   -55% stamina recovery ~23.6 Stamina per second
120% equipment load:   -60% stamina recovery ~21.1 Stamina per second

**Edit** So it's been.. years since I did this post and I remember people didn't like the format I used for these numbers or the wording. I also neglected to have the stamina per second. Hopefully this makes things a little more clearer. Let me know if this is better or not.

Stamina Recovery Bonus

Chloranthy Ring +0/1/2 appears to give a bonus of 12.5%/20%/25%

All 3 stamina recovery shields give an equal amount at 5%

Green Blossom gives a 15% bonus.

Stacking

Since everything stacks here are the approximate values of each combination of stamina recovery.

Ring - Shield - ~28% faster stamina recovery
Ring - Shield - Shield - ~33% faster stamina recovery
Ring - Shield - Shield - Blossom - ~46% faster stamina recovery
Ring - Shield - Blossom - ~43% faster stamina recovery
Ring - Blossom - ~40% faster stamina recovery
Shield - Blossom - ~20% faster stamina recovery
Shield - Shield - Blossom - ~25% faster stamina recovery

So although everything does stack, it seems like when you mix the ring and shield, you get slightly less than  a complete additive boost.

Royal Soldier's Ring

Although 20% bonus equipment load from the +2 version of this ring seems to be a good idea for increasing stamina recovery (it is actually). It will unlikely ever beat out the Chloranthy Ring + 2 if you're picking between the 2. If you had a max weight of 100 units and used the Royal Soldier's Ring, you would have to be originally at 70% Weight to get a 25% faster stamina recovery just to make the Chloranthy ring + 2.

Blocking

Needing a lot more testing here but from a quick test I did, it took me just under 13 seconds to recover 100 stamina using no bonus stamina recovery. This is roughly 7.5 stamina per second while holding your shield up but I believe there is a variable with this depending on either the original weight of your shield, the class being either small shield, medium or great shield, or possibly with stability. More testing to come.

Video Sources 

Here are the links to all my videos with the visual details to all these stats if you care to see it for yourself.

Studying Stamina Recovery
Chloranthy Ring + 0/1/2
Stamina Shield and Stacking
More Stamina Stacking and Double Shields

6 comments:

  1. this is not very clear if you mean the 10% increments are break points or if it is a gradient. Which is it?

    ReplyDelete
    Replies
    1. sorry, it's gradient, there are no break points for stamina recovery.

      Delete
    2. Okay awesome thank you!
      So the gradient changes when you hit these 10% marks though?

      Delete
  2. Well done. Great work.

    ReplyDelete
    Replies
    1. thanks, hopefully it's still holding up as close to correct and helping people out :)

      Delete
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