Sunday, 20 September 2015
Oh My Darling Don't Meow (just blaze remix)
MEOW THE JEWELS - "OH MY DARLING DON'T MEOW (JUST BLAZE REMIX)"
Figured I should make a post about music since I planned to include music in my blog and just haven't done it much at all.
For a little backstory, this is a remix of a song from the Run The Jewels 2 album which came out last year. The 2 members got high and thought it would be funny to make a bunch of joke bundle packages you could purchase online and one of them happened to be "Remix the album using entirely cat sounds". Well someone got the great idea that at $40,000 they could get a kickstarter happening and reach that goal. The group heard about the kickstart and were totally down with the idea as long as all the money was going to a charity, in this case it was to families affected by police brutality. The goal was of course reached and a wide variety of producers offered their assistance on the album, and here we are now. This is the 2nd song released so far, the first being Meow The Jewels - "Meowrly (Prod. BOOTS) and I believe we can expect the full album to be out fairly soon, possibly before the end of the month, which you can of course expect me to make a post about.
Now about the actually song, jesus it's great. Just Blaze did an amazing job making this beat and being able to incorporate the cat sounds. It honestly is just a really really good beat and I may even prefer it over the original.
Sunday, 13 September 2015
Happy 8000!
Hit 8000 views this week, pretty shocking even though it doesn't seem like much but glad there's people actually checking the place out. Even if it is 99% for the Stamina guide I wrote for DarkSouls 2. Going back and looking at that post I don't even understand it much anymore since I stopped playing shortly after all the research. Don't know how interested people are in Heroes of the Storm but I do have a giant post in progress for that game. Specifically a Sgt. Hammer matchup collection, only problem is that I last worked on it right before Leoric got released so information is dated, new heroes are added.. Lots of work still but I may just charge through it to get it up and then keep it updated. Hoping to possibly get into the Overwatch Beta once that hits but that will be up to Blizzard really but I will probably do some posts on that game if I get in, otherwise it'll probably be mostly Heroes of the Storm.
Decided to touch up the blog a bit since I hopefully plan to be more active. Let me know if you have any comments or suggestions.
Decided to touch up the blog a bit since I hopefully plan to be more active. Let me know if you have any comments or suggestions.
Monday, 13 July 2015
Heroes Of The Storm: Sgt. Hammer Talents
*updated for Cho'Gall patch
Builds:
My General Build- Regeneration Master, Maelstrom Shells, First-Aid, Napalm Strike, Giant Killer/First Strike, Graduating Range, Nexus Frenzy
This is the pretty cookie cutter build I go, subbing First Strike for Giant Killer if needed and Regeneration Master for Advanced Artillery
All Out Damage- Advanced Artillery, Focused Attack, First-Aid, Napalm Strike/Blunt Force Gun, First Strike, Graduating Range/Executioner, Nexus Frenzy
This build will really chunk people out, you might even sub First-Aid for Hyper-Cooling Engines if you really are being completely ignored for some reason and want to be able to chase.
Safe and Defensive- Regeneration Master, Maelstrom Shells, First-Aid, Napalm Strike, Barricade, Graduating Range/Stoneskin, Advanced Lava Strike
This is what I use if the team is able to jump on me or poke me pretty well, subbing Maelstrom Shells with Vampiric Assault if absolutely necessary and Barricade for either Giant Killer or First Strike if they are less diving and more ranged poke and have good tanks.
Builds:
My General Build- Regeneration Master, Maelstrom Shells, First-Aid, Napalm Strike, Giant Killer/First Strike, Graduating Range, Nexus Frenzy
This is the pretty cookie cutter build I go, subbing First Strike for Giant Killer if needed and Regeneration Master for Advanced Artillery
All Out Damage- Advanced Artillery, Focused Attack, First-Aid, Napalm Strike/Blunt Force Gun, First Strike, Graduating Range/Executioner, Nexus Frenzy
This build will really chunk people out, you might even sub First-Aid for Hyper-Cooling Engines if you really are being completely ignored for some reason and want to be able to chase.
Safe and Defensive- Regeneration Master, Maelstrom Shells, First-Aid, Napalm Strike, Barricade, Graduating Range/Stoneskin, Advanced Lava Strike
This is what I use if the team is able to jump on me or poke me pretty well, subbing Maelstrom Shells with Vampiric Assault if absolutely necessary and Barricade for either Giant Killer or First Strike if they are less diving and more ranged poke and have good tanks.
Monday, 1 June 2015
Titan Souls Mini Review + Boss "Rush" Video
The Video is just a recording of my first playthrough* the game.
Overall I thought it was a fun game, but at the same time I just couldn't help but feel like there was potential for the game to be so much more. The bosses are all on point but really that's all there is. Wished that there was some story elements or more to the overworld. Honestly it looks good and has a cool atmosphere but it just felt wasted and could have been replaced with a mega-man style stage select for the most part. Hopefully if there is a sequel they build upon the great bosses and are able to deliver an excellent game. Since there is a lack of common enemies and anything else to really do, the game is slightly extended just by the fact you have to walk around looking for where to go next, that said it was still a sub 4 hour game. I do recommend it, but I would say to wait for a sale or price drop because of how short it is but you can try the demo for free and hey if you really like it, pick it up.
*recording started at the skeleton archer so all bosses before that were redone on a second playthrough just to get the kills on video.
Thursday, 23 October 2014
Dead Space 2 first play through impressions
I beat this game a few days ago and have put off writing about it for a bit just because I really wanted to let the game sink in and help me figure out where my final standing was on it. It felt like a good game, more polished than the previous one but for some reason something just didn't quite feel right and made me feel like there was an issue I had that I couldn't figure out what it was.
Controls
It was nice of them to switch the reload to square which is the norm with basically all shooters so it did take a couple minutes to get use to going straight from the first game to this one but in the end it was nice. Being able to heal by just pushing a button compared to going into the menu was a bit of a let down since you could much easier heal mid battle where as before it was a risk and more intense trying to bring up the menu while dodging. The melee mechanics seemed greatly improved, they didn't feel so clunky and slow and felt like you could actually use them at times, but I guess they had to improve the stomp if they honestly wanted you to stomp each and every body for your loot.
Monday, 13 October 2014
Dead Space 1 first play through impressions
I went into this game with rather unsure expectations. I had high hopes for F.E.A.R. 3 and was worried that this game was going to let me down. Turns out I was completely wrong.
This is probably the first 'survival horror' game I've played and beaten on my own. I've always had a bit of a fear when it comes to horror games but generally have no problem battling it out with a partner in some sort of co-op game. I really had no idea what to expect so I played the game on medium but may go back one day to battle it out in impossible, mostly because this ties into my only flaw I personally had with the game. I just found it to be a little too easy. Of course without knowing how hard the other higher difficulties are personally I'm not going to give that flaw much weight, but for now, that was really the only problem I had with the game.
Controls
Don't think I had any problems when it came to the controls. The one thing I did notice though was that I seemed to have problems at times rotating my cutter from the horizontal to vertical or vice versa. Nothing major but it was sometimes annoying in the heat of battle trying to adjust my shot and it just didn't seem to want to at times.
Thursday, 2 October 2014
Resident Evil 6 first play through impressions
Me and my friend went into this game with a very hesitant feeling just based off of peoples opinions and word of the game. Seeing as how we had played through Resident Evil 5 and found it to be an okay game we picked this one up for $5. I have to say we were both surprised, not only because we found it undeserving of all the hate, but just that it was really a fairly good game.
Controls
I felt like the controls were pretty well done, although there was a bit of problems I had. Firstly I found the cover system to be pretty terrible, we both had troubles with accidentally putting ourselves in cover when we didn't mean to or sticking to a wall when we just wanted to look around a corner but it wasn't so bad that it ruined the game. Other than that I feel like everything was pretty good. I enjoyed the dodge mechanics with either the rolls, slide, counter attack or being able to jump onto your back and attack from the ground. The small "communication" controls were a little silly and not necessary but I guess if you're like us, you just don't use them other than for spamming the thumbs up at your partners face.
Wednesday, 1 October 2014
F.E.A.R. 3 first play through impressions
Just as a disclaimer, I went into this game completely blind of what to expect, never played the first 2, was playing it for the co-op so didn't really touch the multiplayer modes and we played it on the medium difficulty.
Going into this game I really didn't know what to expect. I had heard the series be praised and just based on the name alone I expected a pretty dark horror. What we got instead was pretty far from that in my opinion, although it wasn't a bad game in the end.
This time around my teammate was my very lovely girlfriend and we decided to go with this game as her introduction and learning of shooter games. I actually didn't know that the 2 characters played differently, one (me) being a more typical shooter playstyle while player 2 had the psychic and psychotic powers to play with. In the end I think it worked out well being that 2nd player's playstyle was an easier one with not having to deal with reloading, recoil and crosshair spread.
Hunted: The Demon's Forge first impressions
Before I get started, just know that this is some very early first impressions in that this is only after the first chapter of 5 (about 2 hours of gameplay) and from a couch co-op perspective so my opinion is prone to change once we finish the game.
Right off the bat, we usually meet up at my friends house to do our couch co-op plays so we did that as usual, popped in the game and updated his PS3 and got ready. Well after about 10 attempts, each resulting in a disk read error we gave up. Although we did buy the game used, the disk itself looked perfectly fine and we tried cleaning the disk and his PS3 before giving up. My friend went and exchanged the game for another copy the next day and so we met up again and had the same results. No idea why this was happening, he has a top loader so we thought just in case to bring my PS3 which is an older slim build and the game worked fine.




