- Update -
Because of talent changes Greymane is no longer the hero he once was, at least in my eyes. He no longer fits in basically every single game and is much more of a high risk high reward hero than a patient one. As a result I am no longer comfortable playing the hero as I once was and haven't a very small amount of games played while playing him now so the bellow guide is no longer valid in my eyes. This is the build I've currently be using since then.
Viciousness > Thick Skin > Quicksilver Bullets > Go for the Throat > On The Prowl > Relentless Predator > Hunters Blunderbuss
I still swap around talents a bit depending on team comp such as Eyes in the dark at 4 vs low AA heroes, and Alpha Killer or Executioner at 16 vs low CC hereos. Tooth and Claw can also see some use vs a weak frontline team because you're likely to be hitting more heroes in the back with the cleave effect.
- Outdated -
Greymane was a hero who at the time of his announcement I didn't really have much interest in because I hadn't yet stepped into the world of melee assassins and didn't think I'd enjoy him too much. Once his talents got shown though my interest started to perk up because I saw the ability to really poke them down with the cocktail. Originally I had planned to use Marked for the Kill until I saw how it actually performed with it's underwhelming damage and slow projectile speed. In the beginning of his release it seemed like people were trying to make him a hybrid of ranged/melee or focused a lot on his melee because he hits so hard in this form but I didn't see many, if any people playing with the Q build.
This last week Greymane has been free and I've finally been able to give him a shot (I didn't really try him the first time he went free) and I've not only been having a blast, but also been fairly successful with him in quick match as well.
Perfect Aim > Draught Overflow > Incendiary Elixir > Go for the Throat > Running Wild > Concentrated Blast > Hunter's Blunderbuss
This is the current build I'm using, which seems to be what most people have settled on as well. I use to take Unfettered Assault for the extended Worgen Q range but I found I get more use out of Running Wild because it allows your Darkflight to outrange your Go for the Throat, allowing you to assassinate from farther away, and add a bit more damage to the combo. (Darkflight > Auto > Q > R) This build is basically 100% able to work because of Incendiary Elixir, allowing you to poke from any possible angle whereas without it, you'd be hard pressed to poke anywhere near as well as you can with it. Although Concentrated Blast is a great burst, it can be a little difficult to get the value out of it other than a poke every now and then... but there's nothing else worth really taking so it's still good, but if I could get the 20% auto attack range bonus at 16, I'd possibly take that instead. In quickmatch Hunter's Blunderbuss can be a little iffy just because if there's no frontline then you're rarely getting any value out of the splash damage but you're even less likely to get value out of Unleashed and I haven't tried Tooth and Claw yet but I think I'd prefer the ranged splash just because it helps in wave clear.
The way I play Greymane is a super patient playstyle, staying in human for the vast majority of the time; just staying safe and poking with the Q, especially once you have your level 7 talent it's basically used on cooldown. The only time I'm really in worgen is once I notice I can get a good assassinate on a squishy in the back line and I may quickly jump to another target and get a few autos in before disengaging and going back to soaking. Of course you can stay aggressive while worgen if your team is collapsing on them and you've got a good chance to survive.
Oh and don't fight Thrall.
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